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Shadow Stepping-Thieves can get in and out of battle quickly by using a technique called Shadow Stepping. When a thief is hidden, attacking will break the deception. When in Stealth mode, the thief can still be damaged, which temporarily reveals them. This allows them to become invisible to enemy players and to ignore aggro.
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Stealth-Thieves can disappear into the shadows. Thieves have a number of special skill types: For example, a thief with two daggers will have Leaping Death Blossom as their Dual Skill, but a thief with a dagger and a pistol will have Shadow Shot as their Dual Skill. The final skill, called their Dual Skill, is determined by both weapons. Their first two skills come from the main hand weapon, while the last two skills come from the off-hand weapon. When using a main hand and off-hand weapon combination, the thief differs from other professions. For example, when stealing from a moa bird, a thief might get a handful of feathers that they can throw to blind enemies around them. Thieves make use of a special skill called Steal, which generates a useful environmental weapon in the thieves' hands based on the monster or player that they stole from. This allows the thief to keep their options open at all times or unleash a rapid flurry of powerful attacks. Weapon skills cost Initiative points, but they have no recharge time, so thieves can use them back-to-back. Thieves have ten points of Initiative to use, and they gain back one point every second. While other professions rely on recharge rate for their weapon skills in combat, thieves rely on Initiative. Enemies should watch their backs, or the thief will watch it for them. They can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves compensate for their relatively low armor and health by being quick and evasive. A master of stealth and surprise, the thief is deadly in single combat-particularly when catching enemies off guard.
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